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washatv

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washatv's News

Posted by washatv - November 13th, 2023


Hey everybody!


If you enjoy this project, please consider becoming a patron to help funding this game!


I know the title might sound a little off, but this is actual the 7th devlog (following the ones that I've already posted on Patreon), so just to keep things in sync (and don't screw up with my sanity), this is how the titles will be for now on.


Alright, so for this update we don't have much fancy stuff to show but there's a lot of fancy stuff going on under the hood! 

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Shrink the tatas is a no-no!! (tap + motion trigger)

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Sneaky peaking! o.o (parameter toggle trigger + expression trigger)

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o.o (nothing really, just a silly expression)


Aaaaand here's how things are handled:


iu_1113346_4815197.jpg


I managed to create these 3 different types of triggers, they are pretty much what I'd done before, but these are different as they work in a modular way, so I can choose which of them will be used for a specific body part. They also work along with any of the custom LeanTouch components I made for the Live2D model, so it should be pretty handy for this and future projects :)

Speaking of L2D stuff, I managed to do some extra hacking over their original scripts and now the Cubism Look Controller can actually read data from the child objects, in this way I can have more freedom and also allows me to update this controller in real-time, if necessary.

I can't recall if I said it before, but one of the reasons that I'm investing so much time on this framework, is that I don't plan to make use of it just for myself, but release it on GitHub so many of you guys can get right into the important part instead of cracking the head to make these "basic" stuff work :) 


That's it for this update!

much love, washa ❤️


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17

Posted by washatv - October 3rd, 2023


If you like what you see, please consider supporting this project on Patreon! <3


iu_1091742_4815197.gif

Well, this project has been going for a while actually but I totally forgot to post the announcement here, I'm sorry, I'll keep it up for now on!


This project once again features the amazing artwork from Aster_C, which is based on this scene (there are more variants on this link)


The concept for this project is set Mama into a live show where you can interact with her through the chat and if you're nice enough with her, maybe you can meet her, and do things that couples like to do! (like take a nice cup of coffee together, this won't be featured on the game tho lol)


This project is currently been developed using Unity and Live2D


Current inputs mechanics that are implemented and fully working

Press and translate
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Press and hold, then translate
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Tap (in this case it's a double tap) + Expression reaction
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Swipe: I almost gave up on this one as I was implementing it in the wrong way lol but it works pretty much like a switch button, if you swipe the specific body part, something happens
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Translate and Lock Position/Swap Parameter: This was a tricky one to get right, we had something similar on Ganyu, but it was pretty simple if compared with this one, it's now possible to set on each side you want to lock (works on both axis) and once it reaches the threshold based on the parameter value, it swaps the Parameter values
iu_1091754_4815197.gif

Another topic that nobody knows as it's impossible to see, it's how the colliders are set. This process is necessary for the program to know where you click and return which part is to call the right commands.

As I'm using LeanTouch for handling the inputs callback, so the objects that will be selected must have a collider, as I'm using Live2D model, it does comes with it's own collision system, but it only works internally with L2D script, it's useless for me, so I'd to figure out my own collision solution to connect them.

After doing some research, I found this blessed soul that wrote a script for Automatically Create Polygon Collider 2D From 2D Mesh in Unity, which calculates and set the colliders for the L2D meshes that you specify, so beautiful! The only problem was that it creates a static mesh, so whenever the parameter associated with the mesh changes or the character move around, the collider didn't updated.

So I modified the script where is possible to choose which type of collider it'll create:

  • BoxCollider2D: creates a collider with the boundaries size of the mesh
  • PolygonCollider2D: creates a collider with the shape of the mesh
  • Custom Collider: this can be set by the user, as I set for the middle of her tatas to be a small BoxCollider so it doesn't conflict with the boobies colliders

So once the Collider is created, the script checks if it should continue update the collider in real time or not and another script handles a way to follow the mesh around, so it always sticks with the model

iu_1091748_4815197.gif

Mesh follow

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Real time colliders


Next up is set the animations to be triggered with the inputs, once it's completed, the only thing that will left to get into Sonia level is a simple state machine to decide which animation to call.


Well, this was a quite long log, thanks for reading, you're awesome!

much love, washa ❤️


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56

Posted by washatv - October 31st, 2022


iu_789095_4815197.webp


Hey everybody!!


It's been more than a year that I've planned this surprised for you guys, but last year as I was working on our Fio's animation along with AnimeFlux's animations, it wasn't possible to do more that, this year I managed to spare a month to update our favorites waifus with new spooky outfits!

There's a very special thing I implemented on this game, which every October the UI main menu will change it's interface and also will automatically load the Spooky-Waifus, please enjoy!

(sorry if this year you only be able to see for such a short time)


Full versions are available for Patrons and Gumroad supporters can download both games Patreon | Gumroad (bundle available)


Play the demo here on Newgrounds

Ganyu - StN | Sonia GO



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Change logs:


Ganyu - StN v 1.3

  • Added Gothic outfit design
  • Improved breasts physics
  • Improved texture quality to 4k
  • Improved model overall quality
  • Improved thigh physics for the foreplay scene and added physics on the sex scene
  • Added balls physics (I can't believe I forgot to add this to previous release, I'm sorry!)
  • Added physics on skirt
  • Tweaked animations with physics
  • Ganyu now blinks in the foreplay scene (such a basic thing, how could you forget about this, washy from the past?! T_T)
  • Included the original patrons as well all the current ones in the credits


Sonia Go v 1.1

  • Added Hex Maniac outfit
  • Fixed minor bugs
  • Probably added a few more new bugs
  • Included the original patrons as well all the current ones in the credits

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22

Posted by washatv - June 6th, 2020


Hey everybody!

I've created a new account on Pillowfort and I'll start spamming my stuff on there as well, hoping that all other artist do the same anytime soon! haha

I'll continue to use twitter as usual, but I just hope that we all can migrate to this tumblr-like and have those posts filled with gifs and texts without limits! haha


https://www.pillowfort.social/washa


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